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BSO 5.0 Patch Notes

Vissery

Patch Notes, 8/26/2026


General

The reason this was done was because ScummVM was kinda tired of us constantly adding new optional stuff to their opcodes. While some stuff is there for now, most of it has been taken out. But all of what was in 4.0 should be completely available in 5.0

The commentary has always been a problem with desyncing games. It’s finally being turned off hopefully permanently.

 

The player ID array checking for player stat boosts under online conditions has been changed to a 16-bit array instead of an 8-bit array. The array looking for this only went up to 255, so instead of 256 it would start back at 0 and go back up again. This meant if you had, as an example, Maria Luna and Sophie Meyer in the same game, Maria’s stats would be overwritten to be Sophie’s. This should no longer be possible.

 

Installation

Player Balance

Clanky’s infinite stamina has been abused quite a lot in recent times, so it’s finally getting removed. This should also make him a slightly more fair pitcher to play against.

Offense

A lot of these changes are toward batting powerups as it was one of the biggest priorities.

 

 

 

 

Aluminum Power is the best powerup in the game since it is a free home run. It being removed is the healthiest scenario for balance while keeping batting powerups around.

 

The crazy bunt uptime being extremely variable means sometimes players will chase it for an obnoxious amount of time. It being reduced to the minimum feels the most fair.

 

 

Pitching

 

 

No one ever uses the pitching powerups for two reasons. The first is that they give you a batting powerup if you hit them. The second is that they are extremely expensive to throw. Since hitting them is currently the only way to get batting powerups, the cost of all powerup pitches being noticeably decreased was the more clear solution for now. People probably still won’t throw them, but making them less weak should prove to be effective, especially when a lot of them used to be extremely costly.

 

 

There have been many complaints about how random it is to get juice, as it is the best powerup in the game. Making it more consistently available and rewarding strikeouts should hopefully be a good solution. Because the juice can only appear every 4 strikeouts, and you can only hold 1 at a time, that means there’s a large incentive to use it.

 

Fielding

Random bounces are a little controversial already, but the 1/21 chance of a potentially much wider variance in bounciness makes it significantly more frustrating to play against. This has been taken away to make fielding slightly less cumbersome while keeping random bounces.

 

Errors are one of the most controversial aspects of the game right now, to the point where it actively makes people not want to play in the first place. So the increase of risk has been drastically lowered while still hopefully keeping them in the game.

 

Players randomly idling around due to not paying attention is a very funny mechanic, but it is also fairly annoying due to its randomness. The pitcher is one of the least convenient positions for this to happen to, as it effectively stalls games and sometimes gives the offense free bases, so it’s being given the highest attention stat possible to ensure that relaying the ball to them doesn’t happen anymore. The rest of the positions will be left the same for now.